Announcements

Development logs, patch notes, and project updates for The Heartstone Caverns, Chrono-Wing, Project 87, and other InTheAtticDev projects. Follow along as each game evolves.

Heartstone Update 1.4.5 & Announcing Project 87

The final Heartstone update of the year, plus the reveal of a new 3D portfolio project involving the Source Engine.

Good evening, friends! As mentioned in the update post for Heartstone 1.4, I am here to give more information about the upcoming update. I also want to announce the start of an exciting new project! Heartstone Caverns Update 1.4.5 The final update for the year is shorter but crucial in setting the stage for the next part of development. There is now a change to the crystal caverns area which blocks further entry until a quest condition is satisfied. More sound effects have been added throughout the world as well. The sounds are still new and will likely be changed throughout updates....

Heartstone Update 1.2.5: Shadowdrop & Engine Rework

We have a new name! Plus, a breakdown of the new fluid parser, engine architecture changes, and a teaser for The Savior Update.

Update 1.2.5 Devlog Hello, all! This update 'shadowdropped' on the night of 10/9/25 and I figured it was a good time to actually share more in-depth information on the changes. I've been working on making the next update, and I couldn't wait to share the new engine features! First and foremost, we have a new name: "The Heartstone Caverns" ! (It makes for better SEO lol, no other game projects under this name!) Parser Changes For those who have played before, you will see that the command parser is more fluent in what phrasing it accepts. You can now have more nuance in the phrasing....

Heartstone Update 1.2: The Overhaul Update

A massive overhaul including a new multi-panel UI, theme switcher, quality of life upgrades, and a map expansion.

Happy day, everyone! Update 1.2 is live! Since release, I've wanted to bring The Crystal Caverns up to a more modern standard. My goal with this game has been to deliver a unique narrative RPG experience while honoring the legacy of text-based adventure games. Today, I'm uploading a massive overhaul that rebuilds the entire front-end from scratch. Not only that, I am adding a ton of quality of life features and an expansion to the world map. There is a lot to cover so let's get right into it! What's New: The New UI: No More Wall of Text The biggest visible change is the UI....

Heartstone Update 1.3: The Savior Update

Beta 1.3 is live! Featuring the new save system, 100+ new rooms, side quests, and major gameplay overhauls.

Beta 1.3 "The Savior Update" is Live! Hello, all! Happy Halloween! I am very proud to announce that Beta 1.3, ‘The Savior Update’, is now live! This update introduces several major new features and locations, along with system overhauls. This is named 'The Savior Update' due to the inclusion of the improved save system and side quest content where you, quite literally, save people. There is a lot more to explore here and I hope you have fun in the world of Valeria! New Content Update 1.3 brings over 100+ new rooms and items to the game....

Heartstone Update 1.4: The Immersion Update

Introducing a fully data-driven Audio Engine, a dynamic Visual World Map, and a built-in level editor to make the world of Valeria come alive.

Update 1.4 Announcement Hello, fellow devout followers of Mreska! This is going to be a long one… To celebrate the launch of InTheAttic.dev, I wanted to showcase the newest build of The Heartstone Caverns , what I am calling The Immersion Update . The goal is to make the player feel more at home within the world of Valeria, by including responsive audio and a growing map of locations you visit. While imagination is staying the main graphics renderer, audio and spatial awareness is a core part of immersion....

Heartstone Update 1.5.5

Update 1.5.5 brings a new tutorial area, a 'throw' command, better yes/no dialogue parsing, and a few user experience fixes.

Update 1.5.5 Hey all, back again! Quick turn around time on updates here. There is less to cover in this update but what is added is important. I wanted to push this update live because I feel it addresses some things I’ve been missing. I sometimes miss the logical things, as well as forgetting to have fun with what is here! That is why update 1.5.5 brings a throw feature, more responsive yes/no command parsing in dialogue, a tutorial area, and some other small changes....

Heartstone Update 1.5: The Persistence Update

The Persistence Update brings new regions, narrative content, leveling changes, and major engine improvements to The Heartstone Caverns.

"Bring out the snakes!" - Family Guy: Season 15, Episode 1 Hello, everyone! Beta 1.5 of The Heartstone Caverns, The Persistence Update, is now live! This update has been a huge undertaking and includes a new introduction to the game, a new region, changes to settings, character creation, menus, save/load game, combat/leveling, the command parser, along with more quests, a mobile overhual, and so much more! THERE'S A TON!!! Let's get into what's all here! (It's a long one) New Narrative Content The next part of the main quest has been added, taking players southeast into a new region filled wit...

Heartstone Update 1.6.0: The Infrastructure Update

The Infrastructure Update brings massive engine improvements, new commands, and smarter inventory management.

Hello, everyone! I have been hard at work on this project and I thought now would be a good time to push this update. Players can now venture past the Lizardfolk swamps and through a mountain pass, where they are met with the last leg of their journey into the city of Gort. However, the main course of this update is in simply how many engine and parser changes are present. I think the best way to showcase this is to list everything out change-log style....

Project 87: Pre-Production Postmortem

The challenges of working with the Source Engine on Linux and the lessons learned.

Sometimes, the best thing you can do for your creative workflow is to recognize when the tools are fighting against your vision. Project 87 was initially conceived as a narrative-driven mod for Half-Life 2 or Portal 2 . My core goal as a creator is to tell compelling stories within interactive systems. However, after spending time in pre-production, I am officially putting this project on ice. Here is a breakdown of why stepping away is the smartest move for my development pipeline, and what I learned along the way....

Launch Day: Welcome to InTheAtticDev!

I am proud to announce the launch of InTheAttic.dev, the official digital studio and portfolio for my work.

Welcome to InTheAtticDev Hello, friends! Let me welcome you for the first time to my personal website. For the last year, I have been building digital worlds, composing soundtracks, and architecting custom game engines scattered across various platforms. Today, I am bringing them all together under one roof! I am proud to announce the launch of InTheAttic.dev , the official digital studio and portfolio for my work. I wanted this site to be more than a simple portfolio or archive of my work. I wanted a dedicated live space for my projects, past and future....